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A 3D car model created as a university assignment during my third semester.
A university assignment created during my fourth semester.
A 3D room model created as a university assignment during my fourth semester.
Interactive experiences and gameplay demonstrations.
From scratch I've created a memory training 3D interactive game, for a gamified educational platform. I've modeled a room, optimized it and compiled everything into a working demo.
In this project I've designed a User Interface and sampled a demo version in Unity
A university texture compiling project. I've modeled, UV-unwraped and stylized an original character, sampling it all using Unreal Engine.
I've always had a passion for animation, so it was a pleasure to learn how to animate in Maya and Unreal Engine during my studies.
A motion design animation, promoting a big update on the educational platform.
A 3D animation created for a university assignment. It features a 2D visual style and follows a sea monster answering questions about his day-to-day life.
A group animation project about a delivery driver navigating the constant dangers of a post-apocalyptic world.
Cinematic approach to digital storytelling.
A personal videography project for "Obscura," an independent perfume brand. I directed, filmed, and edited this advertisement using my Sony ZV-E10 II alongside DaVinci Resolve, Premiere Pro, and CapCut.
A videography project for my Video Documentation class at university, focused on practicing event-capturing skills.